Town: Iyuzeld Ïnv-prond

Iyuzeld Ïnv-prond

Iyuzeld Ïnv-prond
Example Gnollish architecture.
StateCity-state of Tano
ProvenceTákzrá Principality
RegionTas Yǟz Woods
Founded1379
Community LeaderLord Chargink vyim Glə˞tunk
Area4 km2 (1 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2294 m (7526 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population1129
Population Density282 people per km2 (1129 people per mi2)
Town AuraAugury
Naming
Native nameIyuzeld Ïnv-prond
Pronunciation/ɪnv/ /prond/
Direct Translation[purple] [second (time); moment]
Translation[Not Yet Translated]

Iyuzeld Ïnv-prond (/ɪnv/ /prond/ [purple] [second (time); moment]) is a temperate Town located in the Tákzrá Principality of the City-state of Tano.

The name Iyuzeld Ïnv-prond is derived from the Gnollish language, as Iyuzeld Ïnv-prond was founded by Trêthèj vyim Mɑnkʤine, who was culturaly Gnollish.

Climate

Iyuzeld Ïnv-prond has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 7°C (44°F) and its average temperature during the winter being a freezing -2°C (29°F). Iyuzeld Ïnv-prond receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Ïnv-prond covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2294 m (7526 ft) above sea level.

Overview

Iyuzeld Ïnv-prond was founded durring the late 15th century in winter of the year 1379, by Trêthèj vyim Mɑnkʤine. The establishment of Iyuzeld Ïnv-prond suffered from many setbacks, delays, and obsticles, most notably a group of Iyuzeld Ïnv-prond which required millitary assistance exterminate before the community could finish being built.

Iyuzeld Ïnv-prond was built using the conventions of Gnollish durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Ïnv-prond is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iyuzeld Ïnv-prond is buildings are arranged arrounded a highly ordered system of crampt gravel streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Iyuzeld Ïnv-prond's minimaly adiquite has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Iyuzeld Ïnv-prond makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Iyuzeld Ïnv-prond’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Iyuzeld Ïnv-prond has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Ïnv-prond.

Iyuzeld Ïnv-prond has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Ïnv-prond has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Ïnv-prond has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Ïnv-prond's public wards, blessings, and other arcane systems.

Iyuzeld Ïnv-prond possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Iyuzeld Ïnv-prond has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Ïnv-prond has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Ïnv-prond is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

One or more crime bosses have a powerful influence within Iyuzeld Ïnv-prond. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Iyuzeld Ïnv-prond's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

In Iyuzeld Ïnv-prond tiny harmless tornadoes plague the town.

The Skin Stitcher near Iyuzeld Ïnv-prond are known to be more aggressive than normal.

Iyuzeld Ïnv-prond's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Truename Magic energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4538 m2
    • Cattle and Similar Creatures: 282
    • Poultry: 3387
    • Swine: 225
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 112

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

341 of Iyuzeld Ïnv-prond's population work within a Foundational Occupation.

698 of Iyuzeld Ïnv-prond's population do not work in a formal occupation, but do contribute to the local economy. 90 (8%) are noncontributers.

Points of Interest

Iyuzeld Ïnv-prond is accessed from a nearby river via an intricate series of locks.

POI

History

The the a ball of Necromancy, an a ball imbued with potent amounts of Necromancy energies was created in Iyuzeld Ïnv-prond by in time immemorial, reportedly some time during the early 2nd century.

History